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Whistle Status: Normal
Exp. Points: 30 / 50
Exp. Rank #: 684,296
Voting Pow.: 2.27 votes
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Flash Reviews: 32
Music Reviews: 0
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All Flash Reviews
32 Reviews | 2 w/ Responses
Please, for the love of all that is good, make a series out of this. The art style is perfect, the conversion of the characters is faithful, and Spidey moves like Spidey. The only possible flaw is that for some reason, Spider-Man doesn't have any witty banter.
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I'm not entirely certain how this is a game and not a screensaver. It would be a game if the player had to dynamically figure out where to put each domino, but by just requiring us to place them on preselected spots, it becomes a pointless, menial task. I feel like a worker on an assembly line.
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Some fine editing here. I just wish you could have made a scene with that "I hate hats" comment.
Author's Response:
I was going to, but i HATE HATS TO MUCH TO BEAR DOING IT.
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This is arguably one of the best games I've played on Newgrounds. It's simple and smooth, a one-button game that manages to keep a sufficient quantity of the random and surprising to be difficult.
The art style is stunning, in a way that most people say pixel art can't be; for one thing, I greatly applaud the choice to cast the game in monochrome, and for another, I love the fact that the seemingly high-tech things capable of turning one into a fine mist are never clear enough to be seen in detail. This creates a sense of the alien, a sense of removal from whatever it is you're presumably fleeing from.
The game is detailed where it needs it, simple where it doesn't, and is sufficiently encapsulating that I've wasted about a half an hour playing it, at this point. And that's half an hour staring at a screen and periodically hitting the C button.
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An unapologetic and complete rip-off of the Jezzball concept, with only minor changes to how the game worked. I'd be pissed off if this game wasn't absolutely perfect in every regard. Next time, source your inspiration?
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I keep playing it, never stopping for an instant. I've already wasted a few hours on it, deciding after every level to play one more level before moving on. So, yes, it's addictive.
The physics engine is completely fucked, though, to the point of unplayability. The final straw for me was, in a level with two bridges, when I completed construction of the second bridge to find that the first bridge suddenly didn't support its own weight, even though it hadn't changed for roughly 7 test attempts, and had never fallen once.
The game doesn't seem to be able to accurately differentiate between "I want to use this connector to make a suspension bridge" and "I want all of the weight of this connector to be applied to the flimsy bridge below." Also, for some reason, the walk elements weigh more than the connector elements.
Fix the physics, dude. Then we'll talk.
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I've never been much of a fan of this series, but I'd argue this is a pretty good one. I mean, not as funny as 2, but it did a lot of stuff very well. ESPECIALLY Slippy's conspiracy theory speech.
You seriously deserve better ratings than what you've been getting.
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This takes almost everything that was good about Shopping Cart Hero and takes it a step further. The ability to choose when to fire one's rockets is a welcome addition, and the game mechanic of flight is more than acceptably done.
I only have two complaints. First, there's no system for tricks like there was in SCH, which is something that'd be welcomed in the sequel. Second, the comments made at the end-game final day-count are a little harsh, dude. I mean, my first try, I got an "Are you even trying?" because I had ONLY JUST figured out the best way to take advantage of the hang-gliding mechanic, but I just cleared the game in 34 days, and it's still being pretty mean.
Nonetheless. Truly epic, everyone should play it. 5/5, 10/10
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This is too epic to stain with words. I anxiously await the next one.
Brilliant lampshading of the backgrounds, also.
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Words do not accurately describe how brilliant this game is. The concept isn't innovative- Hell, I've seen Mario Defense games before, not to mention sidescrolling defense games. What makes this good is the FOLLOWTHROUGH. Every single item you have works more or less exatly as it does in Super Mario World. They're all predictable and useful. It really does almost feel like you're playing a Mario game in reverse.
Almost. There are a few flaws with it. First off, I found the game got a little too easy later on- granted, that might have been because I ended up spamming Mechakoopas, which is essentially a "Game Over, You Win" state once you have enough of them. Second, I find it kinda disturbing that Mario and Luigi would just keep walking into the traps over and over again. I understand it needed to be that way to make the game function, but hey, maybe what you could do to increase the difficulty is have Mario and Luigi avoid some of your attacks, meaning you have to think strategically to make them accidentally fall into your traps. For one thing, I think it'd make the volcano flower more useful.
But all that's thoughts for a sequel. THIS, as a standalone? 10/10, 5/5. Perfect in every regard.
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